We are building a 2.5D isometric idle-esque health game. Please text with examples of your work & expected pay if interested!
In this game, a sloth moves around an isometric map (made of tiles). Players earn points by completing quests (walk 1000 steps, submit 3 documents, sleep 8 hours, etc.). These quests are automatically tracked via our existing backend, which can send completions to the game code. Currently, there is no need for character control within the game, the player action is quest completion. When offline, this game will just show movement but not allow for quest completion. Quest progress is shown via the game UI.
By completing quests, players earn experience points which provide random items of various rarities. These items (all assets are ready) are spawned within the game and appear on various tiles.
This game was previously built with PhaserJS for web (code can be provided) but we want to move it over to a mobile app via the usage of Unity/Godot on top of Expo (for React Native).
We're are responsible for BE, art, etc.